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Old Jan 07, 2008, 11:57 PM // 23:57   #41
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Hi.
[skill]Resurrection Signet[/skill]
Use this.
/notsigned
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Old Jan 07, 2008, 11:59 PM // 23:59   #42
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Definitily not signed.
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Old Jan 08, 2008, 12:02 AM // 00:02   #43
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theres a reason why only those 3 proffesions have it

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Old Jan 08, 2008, 12:03 AM // 00:03   #44
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You cannot talk about this w/o including the fact that everyone gets to take a secondary profession. Since you can build a very effective character using only your primary attributes, you can easily take a reusable rez from your secondary.

That doesn't even address everyone being able to take rez signet or the Sunspear rez if you have NF.

Or, to look at it another way - what if I came on and said something like "Only monks, necros, and mesmers have a way of dealing w/ hexes - i think my warrior should have one to..."

Certain abilities should be limited to certain professions... just take a secondary that has a reusable rez if that's important to you.
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Old Jan 08, 2008, 12:04 AM // 00:04   #45
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Quote:
Originally Posted by Old Man Of Ascalon
No. Having this would mean they would have to incorporate these skills into PvE mobs. Could you imagine fighting a mob in which every enemy has a res like this and then having to put up with the after affects?

Also, the Necro one looks like a PvP exploit/gimmick waiting to happen.

The assassin one would phase out Rebirth.

The Dervish one would lead to a-holes in AB battles who res and then end enchantments over and over again, like with that Divine Favor elite res that is sometimes used that way, only this would be worse.
I'm pretty sure he means for it to be like most other dervish skilled that is NOT a "maintained" enchantment, so the only way for it to end early is be removed by something like descecrate enchants.

But yeah, doesn't make sense for mobs and no point w/ res sig

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Old Jan 08, 2008, 12:07 AM // 00:07   #46
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Quote:
Originally Posted by Old Man Of Ascalon
No. Having this would mean they would have to incorporate these skills into PvE mobs. Could you imagine fighting a mob in which every enemy has a res like this and then having to put up with the after affects?

Also, the Necro one looks like a PvP exploit/gimmick waiting to happen.

The assassin one would phase out Rebirth.

The Dervish one would lead to a-holes in AB battles who res and then end enchantments over and over again, like with that Divine Favor elite res that is sometimes used that way, only this would be worse.
none of the about suggested skills are better than current resurrection skills
eg
Resurrection Chant
Spell. Resurrect target party member with up to your current health and 5...29% Energy. This spell has half the normal range.
10 Energy 6 Activation 15 Recharge

i think it will not break the balance, just leave a freedom to choose other secondary profession while still having a reusable resurrection skills
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Old Jan 08, 2008, 12:07 AM // 00:07   #47
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Attack skills for all professions imo.
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People are stupid.
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Old Jan 08, 2008, 12:07 AM // 00:07   #48
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/notsigned

we have sigs, and second prof, think of this idea like giving the paragon a degen hex or a sin an aoe spell.
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Old Jan 08, 2008, 12:12 AM // 00:12   #49
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Quote:
Originally Posted by Savio
Attack skills for all professions imo.
Yes, definitely. Also, add spells for Ranger, Warrior, and Paragon.
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Old Jan 08, 2008, 12:13 AM // 00:13   #50
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The three professions with dedicated healing attributes (motivation, restoration, prot+healing) get hard reses. Makes sense.

Your ideas are terrible and are pointless anyway.
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Old Jan 08, 2008, 12:21 AM // 00:21   #51
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Quote:
Originally Posted by shoyon456
I'm pretty sure he means for it to be like most other dervish skilled that is NOT a "maintained" enchantment, so the only way for it to end early is be removed by something like descecrate enchants.
Yes, because [wiki]Desecrate Enchantments[/wiki] can remove enchantments...
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Old Jan 08, 2008, 12:27 AM // 00:27   #52
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PvP and especially GvG would be disturbing if everyone had a hard res.
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Old Jan 08, 2008, 12:33 AM // 00:33   #53
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Why would they even have the skill Ressurection Signet in the game if every profession has their own res that can be used more than once?

/notsigned
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Old Jan 08, 2008, 12:37 AM // 00:37   #54
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Ritualist, Monk and Paragon are Support/Heal professions.

Dervish is the only profession left that could qualify to get a Resurrect, since it has quite some healing skills, maybe one that removes all enchantments and give an small % of health depending on how many enchantments you lose.
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Old Jan 08, 2008, 12:45 AM // 00:45   #55
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Quote:
Originally Posted by MisterB
Hi.
[skill]Resurrection Signet[/skill]
Use this.
/notsigned

Agreed with Mr. B
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Old Jan 08, 2008, 12:50 AM // 00:50   #56
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I stopped reading at the necro one. It can only get worse. I mean, a minion which will do what? Attack the enemies and be on the front line?

"Hang on, our monk died. Oh now he's a minion! OOPS! He's dead!"
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Old Jan 08, 2008, 02:06 AM // 02:06   #57
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Quote:
Originally Posted by Savio
Attack skills for all professions imo.
Ursan Blessing.

EDIT: Oh, and /Notsigned.
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Old Jan 08, 2008, 02:37 AM // 02:37   #58
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The warrior one made me stop to continue reading



/notsigned
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Old Jan 08, 2008, 03:38 AM // 03:38   #59
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Quote:
Originally Posted by Darkobra
I stopped reading at the necro one. It can only get worse. I mean, a minion which will do what? Attack the enemies and be on the front line?

"Hang on, our monk died. Oh now he's a minion! OOPS! He's dead!"

XD
that was funny


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the idea is nice but useless
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Old Jan 08, 2008, 03:47 AM // 03:47   #60
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Quote:
Originally Posted by MisterB
Hi.
[skill]Resurrection Signet[/skill]
Use this.
/notsigned

QFT

or even...

[skill]Sunspear Rebirth Signet[/skill]


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